Titan does wonders for Tata Ceramics

Tata Ceramics Ltd (TCL) was incorporated in 1991 as an associate company of Tata Power. Located in the Kochi SEZ, the company has close to 400 employees and exports most of what it makes. Tata Ceramics Ltd. makes bone china tableware for some of the best brands in the world such as Wedgewood, Royal Doulton and Churchill, however it was unable to scale up. Its large plant of 10 million pieces a year saw only half of it utilised, leading to losses. Nearly 90 per cent of the turnover used to come from European markets, Australia and New Zealand. But that is declining given the general downturn in those markets. As on March 31, 2013, the company’s turnover was Rs. 50 crore and it had accumulated losses of Rs. 14.09 crore.


Tableware crafted for the Rashtrapati Bhavancera 01 cera 02

Bhaskar Bhat, the MD at Tata group's Titan Company Ltd. was then appointed Chairman of TCL and was entrusted with the task of injecting some vigour to its marketing to revive it. Bhat, who oversaw Titan’s diversification from a watch maker to a jewellery and eyewear retailer, planned to effect a similar transformation in TCL.

With Bhat taking over, the focus will shift to the domestic market. “We are currently testing the market and exploring its potential. TCL’s competence is in manufacturing, so we want to take it a step ahead. Also, tableware in India is largely unorganised. We need to grow the market and make it organised. Many Indian middle-class households are now moving from steel tumblers to crockery,” he explains. Soon, Bhat expects domestic sales to equal export sales. “Exports too are a growing area and the company will continue its thrust while establishing its presence in the domestic markets,” he adds.

Two years after Bhaskar Bhat took over as Chairman of TCL, Nalini Veeraghanta - Marketing Manager, Tata Ceramics, speaks about Titan's intervention in the business.

What is the nature of Titan's engagement with Tata Ceramics? Is it a long-term partnership or just initial support till TCL becomes profitable / breaks even?

Titan's mandate is to turnaround the profitability for Tata Ceramics Ltd.  Titan operating at arms-length in establishing the long and short term objectives of this turn-around while laying the path for a sustainable future.

In the short run, the year-on-year cash flow to turnover is being optimized through streamlining the production range, introduction of new products that are need-gap lead and have immense potential for offtake. Further measures are being taken for improving processes at the manufacturing back end, strengthening the existing HORECA and distributor accounts through well-planned replenishment, improved service standard and identifying new high-worth segments for the existing range of products (for instance, corporate gifting).

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In the long run, leveraging Titan's expertise in new market entry, there is a very strong pitch for a retail-brand to be launched by Titan with Tata Ceramics given latent demand that exists for the category along with the competitive space that exists in India above the high-end glass-based brands like Corelle and below porcelain, ceramics luxury brands like Good Earth, Noritake.

What was the design process? How many people from Titan contributed their expertise to this project?

The design direction evolved from the understanding of the Indian consumer. Given the degree of exposure today's consumer has through travel, TV shows like Master Chef that bring emphasis to plating, ready access to gourmet (fine) dining, changing definition of entertaining guests at home , increased disposable income there is a great appetite for niche categories like dinnerware. The brand was the outcome to cater to this space, with the possibility of category extensions like cutlery, beverage etc.

The language was contemporary, need-gap led forms with designs that are a balance of modern and classical, inspired by global trends. Michael Foley, one of the leading names in product design, has been brought on-board for lending his expertise on the creation of a new range.

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The teams from Titan anchoring the marketing and sales are focused on strengthening the product, pricing, packaging-led execution such a creating fresh designs that appeal to the evolving Indian consumer (e.g. a contemporary, rich peacock design or a peacock themed , cuboid form teapot ) , developing demand-led products to ensure need-gaps are successfully met in the Indian context (e.g. ceramic thali and roti holder ) , launching affordable decor items that are delightful in form and design  for the festive season (e.g. hanging tea light holders).

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Will the products be sold B2B or B2C as well? How will Titan help in distribution?

The nature of the material (fine bone china) and the global standards adhered to by Tata Ceramics, have resulted in a high-quality, high-cost product. While the quality is the leading in the industry it is not appealing for the price-responsive market segment. Moreover, with growing competition and increased ease of procurement of the category from Thailand, China and other Asian manufacturers and with B2B as a market being innately highly price sensitive, the way forward is to enter the B2C play. Therefore the brand strategy, segmentation, pricing, product design will be put in place for the consumer facing brand. While we explore and determine the go-to-market strategy for the B2C launch under the aegis of Titan, we will continue to build, grow and strategically expand the accounts of international retailers, global airline and HORECA.

Another key area that we will be exploring more actively is the gifting segment - especially corporate gifting - which holds tremendous promise and potential but tends to be low price outlay. Titan's experience of the in-house corporate sales teams with corporate clientele , festive gifting behavior from the World of Titan and Tanishq retail will be leveraged to the hilt. Effectively the brand , product and distribution architecture will be designed to build future potential while utilizing existing capabilities.

Titan is helping build the distribution by improving pricing in the B2B market, taking steps to ensure the back end is optimized for.
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The Lexus Hoverboard

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SLIDE, a hoverboard,a bamboo and carbon fiber skateboard, emitting wisps of smoke, levitates an inch or two off
.According to the company’s briefly stated promotional materials, the device employs “magnetic levitation” to achieve (and maintain) lift-off.

Magnets. That’s the short version. The long version means steeling yourself for a light dose of physics.

According to Lexus, its hoverboard relies on superconductors and magnets, which combine to repel the force of gravity and lift an object—like, say, a fancy skateboard and its rider—above the ground.



www.wired.com
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Solar backpacks for cyclists

With great technology comes even better design! Made by Cyclists for Cyclists, Lumos bags combine solar energy and superior bag design to give you true freedom to go where you have never gone before! Whenever you are exposed to sunlight, your solar backpack generates electricity and stores it a battery within your bag. Now, you can truly be your own energy source – for your commute and for your gadgets!



via : www.iwearlumos.com
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Joi Ito- Venture capitalist and Director of the MIT Media Lab

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Joichi "Joi" Ito (born June 19, 1966) is a Japanese-American activist, entrepreneur, venture capitalist and Director of the MIT Media Lab. Ito has received recognition for his
role as an entrepreneur focused on Internet and technology companies and has founded, among other companies, PSINet Japan, Digital Garage and Infoseek Japan. He maintains a blog, a wiki and an IRC channel. Ito is a board member of Sony Corporation, The New York Times Company, the John S. and James L. Knight Foundation, the John D. and Catherine T. MacArthur Foundation, a Senior Partner at PureTech and General Partner of Neoteny Labs.

Joi makes a few key points in his Ted talk about innovation in the age of the Internet:

Innovation is distributed, not centrally driven.
We see more innovation happening “in dorm rooms” rather than in large corporations, because it has become so low-cost to build new products and deploy them at scale. Examples: Google, Facebook, Dropbox, Snapchat. Not just happening in software: also happening in manufacturing, bio-engineering, etc.

Pull over push.
In the new world of innovation, what succeeds is “the idea of pulling resources from the network as you need them, rather than stocking them in the center and controlling everything.” In this world, innovators flexibly marshall resources from around the world—Joi noted his own example (“SafeCast”) of crowd-sourcing radiation measurement following the 2011 tsunami in Japan. Open source projects follow a similar model.

Compass over maps.
“The cost of writing a plan or mapping something is getting so expensive, and it’s not very accurate or useful.” Referencing the same SafeCast project, Joi discussed how they knew they wanted to collect and publish radiation data, but didn’t now exactly how they would do it. “We could not have planned this whole thing, but by having a strong compass, we were able to get where we wanted to go.” This approach to innovation argues that you should ship real products quickly, not knowing exactly how you get from A to B, as long as you know where you want to end up (B).

Joi sums it up by saying, “What you need to do is very simple. I think it’s about stopping this notion that you need to plan everything, you need to stock everything, you need
to be so prepared. And focus on being connected, always learning, fully aware, and super present.” Hence, he argues against being a “futurist”—and instead, being a “now-ist.”

His approach for innovation advocates:
Bottom-up instead of top-down innovation
Flexibility over planning
Sensing and learning over education and knowing
Access to networked resources instead of resource “ownership”
Shipping real product over creating presentations

Excellent lessons from an innovator who is the director of the MIT Media Lab, and who was an early investor in Internet companies like Flickr, SixApart and Twitter.

Via : www.medium.com
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Steve Wozniak- Inventor of Apple 1

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The creator of the first Apple personal computer — the Apple I — spoke about the past, present and future of innovation during his keynote at the Freescale Technology Forum 2015 here (June 23). Says Wozniak, innovators today have the wrong motivation — to make money — whereas in his day, innovation was something he did because there were no affordable electronics to use at home for fun.

"I was working with calculators at Hewlett Packard, using RPN [reverse-Polish-notation], which meant you had to be smart already to be able to use them," Wozniak told his audience during his keynote at FTF.

Computers in those days were either mainframes or programmed in binary with switches on the front of them. And the storage drives for input/output (I/O) data cost as much as two cars, according to Woz. So he set out to design his own I/O that used inexpensive audio cassette tapes encoded with tone from a modem and eventually floppy disks.

After meeting Steve Jobs, who was working at Atari for Nolan Bushnell, Jobs enlisted Wozniak to help him design the circuit board for the game Breakout. For the board Job's said he was paid $700, which Woz and Job's split 50/50 — $350 each. Wozniak reduced the number of chips in the Atari game by 50, using random access memory (RAM), for which Bushnell paid Jobs a bonus of $5000 the knowledge of which was withheld from Woz. But Woz holds no grudges — in fact he begged Jobs to share the wealth with key early employees after Apple took off. And when Job's refused, Woz claims to have distributed $20 million of his own money among those employees who were key to Apple's early success.

The experience at helping Jobs at Atari also payed off technologically, since it gave Woz the idea of using an inexpensive TV for output and RAM for program storage and scratch-pad memory. The other big problem Woz had was programing in binary, so he invented his own form of Basic that could run in 4-kilobytes of memory with no operating system.

"I was the first one to write Basic, because I needed a language," said Woz. "But color was the best thing I thought of for Apple. Everybody was using black-and-white in those days, but after my break with Atari, after four days with no sleep I thought of a way to use square waves instead of sine waves to drive the TV, which gave me the ability to make color in that way. If I hadn't been so tired, I never would have thought of that."

After that Wozniak started paying attention to his dreams, and after forgetting a potentially great idea he had had during sleep, he started writing them down in the middle of the night. "Often they were nonsense the next morning, but many of my best ideas came while I was sleeping," Woz told us.

Woz was still giving away the plans for his PCs for free, until Jobs stepped in and they partnered up.

"I would work on my own projects after work at home, and I offered the PC idea to HP four times, but they refused, which is probable a good thing, because they would have just made it into a boring computer for engineers, whereas the social integration was more important to me — the idea of making connections with other people computer-to-computer. That's why I was giving away the plans on how to build a computer."

Steve Jobs gave Woz the idea of selling his plans. Jobs idea was to make the kits for $20 and sell them for $40, but the vision grew from there to the Macintosh and all the other Apple products available today.

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The Apple-I computer was invented by Wozniak for his own use since he wanted to experiment with computing at home when all that existed in those days were unaffordable mainframes.

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Apple-II computer also designed by Wozniak, but commercialized by his new business partner Steve Jobs.

Today, everybody's motive to innovate is all wrong, according to Woz. Today people want top invent things to make money, instead of to satisfy some need in which they have a personal interest.

"Today most innovators are just trying to duplicate Facebook or Uber with a new twist," Woz told us."The big innovations that are likely to be the most successful are those that have emotional effects on people, like virtual reality. If I were 24 years old today, I would be trying to build things that people told me were impossible."

Woz is not inventing things anymore. He drives a Toyota Prius rigged to carry two Segways (souped up with a homemade key programmer) and virtually invented the game of Segway Polo which is now played all over the world.

When asked what he thought of Android, he responded "the Apple iPhone set the course and the pattern. Apple products are made for people who are not experts--who don't have technical skills, Android has finally become useable in that way, and it had bigger screens first. Apple practically gave Samsung the big screen market for many years, but finally Apple has both big and small screens."

Inventors today have it easy, according to Woz.

"Intel microprocessors were hundreds of dollars in my day, which was hard to afford, but today you can buy a microprocessor on an Arduino board for $35. In fact, the Arduino guy was like me--he wanted a board that was affordable so he could do his own projects," Woz told us. "Today all the technology disciplines are available and cheap enough for everybody, but today most people are just trying to make money with computers rather than make them do things they want done."

When asked if robots were going to take over the world, he admitted that he had once worried about that, but no more.

"If you go into an airport and use the kiosk, that machine is taking over a job the same as they are doing at factories. So what happens when computers achieve conscious?" Woz asked us. "Now I think it will be 100s of years before computer even be smart enough to take over, but by then they will understand that nature has to be preserved and man is a part of nature, so I'm not worried. Besides people want to be taken care of--we want to be the robots pets, that's why I take such good care of my dog. But if the machines will want to take over the world in the future, they have probably sent a message back from the future saying create the Internet of Things."

Woz predicted that self-driving cars will be here within five years and that eventually people will be prohibited from driving manually on the freeways. He also predicted that by then Apple will have its own car too.

His final piece of advice to engineers was to try and find clever tricks to use fewer patents to get the same job done, and that motivation is more important than content. "You want to work on things that you would like to show off to others," Woz concluded.

via : www.eetimes.com
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The myth of innovation

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Scott Berkun studied computer science, philosophy, and design at Carnegie Mellon University. He worked at Microsoft from 1994 to 2003 on Internet Explorer 1.0 to 5.0, Windows, MSN, and in roles including usability engineer, lead program manager, and UI design evangelist. He left Microsoft in 2003 with the goal of filling his bookshelf with books he has written.

He has written three best-selling books: Making things happen, The Myths of Innovation, and Confessions of a Public Speaker.

In this new paperback edition of the classic bestseller, you'll be taken on a hilarious, fast-paced ride through the history of ideas. Author Scott Berkun will show you how to transcend the false stories that many business experts, scientists, and much of pop culture foolishly use to guide their thinking about how ideas change the world. With four new chapters on putting the ideas in the book to work, updated references and over 50 corrections and improvements, now is the time to get past the myths, and change the world.

You'll have fun while you learn:

* Where ideas come from
* The true history of history
* Why most people don't like ideas
* How great managers make ideas thrive
* The importance of problem finding
* The simple plan (new for paperback)

Since its initial publication, this classic bestseller has been discussed on NPR, MSNBC, CNBC, and at Yale University, MIT, Carnegie Mellon University, Microsoft, Apple, Intel, Google, Amazon.com, and other major media, corporations, and universities around the world. It has changed the way thousands of leaders and creators understand the world. Now in an updated and expanded paperback edition, it's a fantastic time to explore or rediscover this powerful view of the world of ideas.

via :www.amazon.com/The-Myths-Innovation-Scott-Berkun
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The 4 lenses of innovation

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Rowan Gibson is widely recognized as one of the world’s foremost thought leaders on business innovation. The media have labeled him “Mr. Innovation”. He's an internationally bestselling author of three major books on business strategy and innovation – Rethinking The Future (1996), Innovation to the Core (2008) & 4 lenses of innovation (2015).

Ever wonder where big, breakthrough ideas come from? How do innovators manage to spot the opportunities for industry revolution that everyone else seems to miss?

Contrary to popular belief, innovation is not some mystical art that’s forbidden to mere mortals. The Four Lenses of Innovation thoroughly debunks this pervasive myth by delivering what we’ve long been hoping for: the news that innovation is systematic, it’s methodical, and we can all achieve it.

By asking how the world’s top innovators—Steve Jobs, Richard Branson, Jeff Bezos, and many others—came up with their game-changing ideas, bestselling author Rowan Gibson identifies four key business perspectives that will enable you to discover groundbreaking opportunities for innovation and growth:

Challenging Orthodoxies—What if the dominant conventions in your field, market, or industry are outdated, unnecessary, or just plain wrong?

Harnessing Trends—Where are the shifts and discontinuities that will, now and in the future, provide the energy you need for a major leap forward?

Leveraging Resources—How can you arrange existing skills and assets into new combinations that add up to more than the sum of their parts?

Understanding Needs—What are the unmet needs and frustrations that everyone else is simply ignoring?

Other books promise the keys to innovation—this one delivers them. With a unique full-color design, thought-provoking examples, and features like the 8-Step Model for Building a Breakthrough, The Four Lenses of Innovation will teach you how to reverse-engineer creative genius and make radical business innovation an everyday reality inside your organization.

via : www.amazon.com/The-Four-Lenses-Innovation-Creative
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The Ten Faces of Innovation

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Tom Kelley is a business consultant, author, and public speaker who is globally recognized as an expert on innovation, design thinking, organization design, and related business topics.He is the general manager of IDEO, a design and innovation consultancy founded by his brother, David Kelley.

The role of the devil's advocate is nearly universal in business today. It allows individuals to step outside themselves and raise questions and concerns that effectively kill new projects and ideas, while claiming no personal responsibility. Nothing is more potent in stifling innovation as Tom Kelley points out in The Ten Faces of Innovation.

Over the years, Tom has observed a number of roles that people can play in an organization to foster innovation and new ideas while offering an effective counter to naysayers. Among these approaches are the Anthropologist, the person who goes into the field to see how customers use and respond to products, to come up with new innovations; the Cross-Pollinator, who mixes and matches ideas, widely disparate people, and technologies to create new ideas that can drive growth; and the Hurdler, who instantly looks for ways to overcome the limits and challenges to any situation.

Filled with engaging stories of how companies such as Kraft, Samsung, and Procter & Gamble have incorporated IDEO's thinking to transform the customer experience, The Ten Faces of Innovation is an extraordinary guide to nurturing and sustaining a culture of continuous innovation and renewal.

via : www.tenfacesofinnovation.com
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